Thursday 13 November 2008

History of Computer Games (Part 2)

Hey viewers!

Thanks for coming back to check out more of my blog. Yeah I must apologize for the massive gap between each blog, since we are required to make a new post each week throughout the year, following certain things on Blackboard, but i'm sure you all know that anyway so there is no point in me rambling on about it.

Right then, lets get cracking with the next one, eh?

[b][u]History of Computer Games - Part 2[/b][/u]

With the 'Golden Age' of computer arcade games well underway by time the 1980's came along, certain companies were starting to pull away from the rest of the pack, releasing better games and more high tech gaming computers in that age. A couple of these companies included Electronic Arts, Nintendo and Activision. Along with some of the companies starting to stand out, new consoles were starting to become introduced as well, such as the Commodore 64, which was released to the public around 1982 in August in the United States of America.
It was priced rather steeply and because of this, it found initial success. However it did have advanced graphical and audio capabilities for it's time, much like the Celeco Vision console (which was also released in 1982 and used ROM cartridges. It was discontinued 2 years later.)

Also, the Apple II and Sinclair ZX Spectrum arrived on the scene as well, with the Sinclair ZX Spectrum being released in the United Kingdom, it quickly become the most popular computer entertainment system to be found within the home in several areas of Western Europe and later still in the Eastern bloc, thanks to the ease of how "clones" of the console could be produced.

Along with some of the companies and consoles making good progress through the years, some games were also doing pretty well, and can still be found in several different variations to this day. A couple of these games included the extremely popular and well known, Pac-Mac, where you player controls a little yellow 'mouth' that has to navigate a maze and eat dots that line the pathways of the maze, while at the same time having to avoid the 'ghosts' which haunted the maze and chased Pac-Man.
Another game which was doing well, was Defender, a size scrolling game in which the player took control of a spaceship and they had to fly along, blasting aliens with their weapons and avoid being hit in return.

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